
GMT Games - The Weimar Republic
ETA: Date TBA
The Weimar Republic is a Card Driven Game of political struggle in interwar Germany. Four factions compete for dominance: the democratic Coalition, the Soviet-backed Communist Party, Hitler’s National Socialists, and the far-right Radical Conservatives.
The game follows a timeline of 15 years (1919-1933) with two rounds in each year. During a round, players take turns using their faction-specific abilities to increase their influence in Germany’s regions and major cities, to maneuver the political landscape of the Republic, and to dominate through a combination of propaganda, parliamentary elections, street violence, economic influence, and ideological zeal.
Gameplay is fast-paced; initiative flows back and forth, and the direction of the game may change rapidly and unexpectedly. Although competition between the factions is fierce, some of the faction-specific mechanics overlap, and players can often take advantage of each other--including the making and unmaking of alliances.
Contents:
• 1 Mounted Mapboard (22 x 34in)
• 4 Player Mats
• 165 Cards
• 150 Influence Cubes
• 3 Conservative Clique Squares
• 12 Pawns
• 1 Sheet of Full-Color Counters
• 4 Six-Sided Dice
• 4 Player Aids
• 1 Reference Sheet
• 1 Rulebook
• 1 Playbook
Ages: 14+
Players: 1-4
Game Length: 90-480 minutes
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Product Information
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Shipping & Returns
Description
ETA: Date TBA
The Weimar Republic is a Card Driven Game of political struggle in interwar Germany. Four factions compete for dominance: the democratic Coalition, the Soviet-backed Communist Party, Hitler’s National Socialists, and the far-right Radical Conservatives.
The game follows a timeline of 15 years (1919-1933) with two rounds in each year. During a round, players take turns using their faction-specific abilities to increase their influence in Germany’s regions and major cities, to maneuver the political landscape of the Republic, and to dominate through a combination of propaganda, parliamentary elections, street violence, economic influence, and ideological zeal.
Gameplay is fast-paced; initiative flows back and forth, and the direction of the game may change rapidly and unexpectedly. Although competition between the factions is fierce, some of the faction-specific mechanics overlap, and players can often take advantage of each other--including the making and unmaking of alliances.
Contents:
• 1 Mounted Mapboard (22 x 34in)
• 4 Player Mats
• 165 Cards
• 150 Influence Cubes
• 3 Conservative Clique Squares
• 12 Pawns
• 1 Sheet of Full-Color Counters
• 4 Six-Sided Dice
• 4 Player Aids
• 1 Reference Sheet
• 1 Rulebook
• 1 Playbook
Ages: 14+
Players: 1-4
Game Length: 90-480 minutes











