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GMT Games - The Weimar Republic

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GMT Games - The Weimar Republic

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The Weimar Republic is a Card Driven Game of political struggle in interwar Germany. Four factions compete for dominance: the democratic Coalition, the Soviet-backed Communist Party, Hitler’s National Socialists, and the far-right Radical Conservatives.

The game follows a timeline of 15 years (1919-1933) with two rounds in each year. During a round, players take turns using their faction-specific abilities to increase their influence in Germany’s regions and major cities, to maneuver the political landscape of the Republic, and to dominate through a combination of propaganda, parliamentary elections, street violence, economic influence, and ideological zeal.

Gameplay is fast-paced; initiative flows back and forth, and the direction of the game may change rapidly and unexpectedly. Although competition between the factions is fierce, some of the faction-specific mechanics overlap, and players can often take advantage of each other--including the making and unmaking of alliances.

Contents:

1 Mounted Mapboard (22 x 34in)
4 Player Mats
165 Cards
150 Influence Cubes
3 Conservative Clique Squares
12 Pawns
1 Sheet of Full-Color Counters
4 Six-Sided Dice
4 Player Aids
1 Reference Sheet
1 Rulebook
1 Playbook

Ages: 14+
Players: 1-4
Game Length: 90-480 minutes

$107.79
GMT Games - The Weimar Republic
$107.79

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Description

ETA: Date TBA


The Weimar Republic is a Card Driven Game of political struggle in interwar Germany. Four factions compete for dominance: the democratic Coalition, the Soviet-backed Communist Party, Hitler’s National Socialists, and the far-right Radical Conservatives.

The game follows a timeline of 15 years (1919-1933) with two rounds in each year. During a round, players take turns using their faction-specific abilities to increase their influence in Germany’s regions and major cities, to maneuver the political landscape of the Republic, and to dominate through a combination of propaganda, parliamentary elections, street violence, economic influence, and ideological zeal.

Gameplay is fast-paced; initiative flows back and forth, and the direction of the game may change rapidly and unexpectedly. Although competition between the factions is fierce, some of the faction-specific mechanics overlap, and players can often take advantage of each other--including the making and unmaking of alliances.

Contents:

1 Mounted Mapboard (22 x 34in)
4 Player Mats
165 Cards
150 Influence Cubes
3 Conservative Clique Squares
12 Pawns
1 Sheet of Full-Color Counters
4 Six-Sided Dice
4 Player Aids
1 Reference Sheet
1 Rulebook
1 Playbook

Ages: 14+
Players: 1-4
Game Length: 90-480 minutes